WoW Forever Druid Macros
8 macros, ready to copy into the game
The biggest library on the site: form-safe Cat, Bear and Moonkin buttons, mouseover Restoration heals, Rebirth on mouseover and roots or Hibernate on focus. One key per job, whatever form you're in. New to the class? Read the Druid class guide or browse Druid builds.
In game, type /macro, click New, pick an icon and paste.
Macros can hold up to 255 characters. Spell names can change with patches, so test a macro before relying on it in a raid.
Raiding 8
#showtooltip
/cast [@mouseover,harm,nodead] Growl; [harm] Growl
Adds spawning behind the raid need taunting yesterday. Mouseover-taunt lets you grab the add without changing your boss target (and losing your tank rotation position). Why mouseover: you stay on the boss the whole time — the add is grabbed by hovering, not targeting.
#showtooltip
/assist [@focus,exists]
/startattack
Sets your focus to the MT at the start of the raid, then this button snaps you onto whatever they're tanking and starts attacking. Why it matters: it eliminates the "I attacked the wrong target" problem entirely — your DPS always lands on the tank's current target, which is the correct kill order.
#showtooltip
/cast Blood Fury
/use 13
/use 14
/use [combat] Potion of Wild Magic
Raid DPS is measured in cooldown windows. This stacks your racial (+attack power/int), both trinkets, and a combat potion into one keypress so they overlap during the boss's damage window . Why overlap matters: multiplicative buffs stacked together produce dramatically more damage than using them spread out. One key = the whole burst.
/script SetRaidTarget("target", 8)
/script SendChatMessage("SKULL -> "..UnitName("target"), "RAID")
Marks the kill target and announces it in raid chat in one press. The UnitName pull makes the call self-documenting — no "who's skull?" questions when the pull starts.
#showtooltip
/script SetRaidTarget("target", 8)
8 = Skull (kill first), 7 = X (kill second), 3 = Moon (CC), 4 = Triangle (trap). Marking targets mid-fight is the single biggest DPS-coordination tool in raiding. Bind three of these (Skull/X/Moon) to Q/E/R.
/readycheck
The built-in /readycheck pings every raid member for a Ready/Not-Ready popup. Why macro it? Because it belongs on the same key cluster as your pull macros — one hand runs the whole pull sequence without opening menus. Press it before every pull while trash is being cleared.
#showtooltip
/cast [@mouseover,dead] Rebirth; [@target,dead] Rebirth
Combat rezzes are a limited raid resource. This targets a dead raid member by mouseover (or current dead target) and rezzes them instantly. Why: during a boss fight, the seconds a DPS spends dead are lost raid DPS; a dead tank is a wipe. The macro removes the "find the corpse in the raid frame" step.
#showtooltip
/use [combat] Major Mana Potion
/cast [@player] Innervate
Long boss fights are mana marathons. This combines your mana pot with your personal mana-regen CD. Why combine: you only have one potion per fight — timing it with your regen CD stretches both further. (Non-druids: swap the second line for your own regen tool, e.g. Mage's Evocation.)