WoW Forever Rogue Macros

7 macros, ready to copy into the game

Stealth openers that pick Ambush or Backstab for you, combo finishers, poison application and escape buttons that chain Vanish and Gouge. Everything a Rogue needs on as few keys as possible. New to the class? Read the Rogue class guide or browse Rogue builds.

In game, type /macro, click New, pick an icon and paste. Macros can hold up to 255 characters. Spell names can change with patches, so test a macro before relying on it in a raid.

Raiding 7

Add Taunt (pick up loose mobs)
#showtooltip
/cast [@mouseover,harm,nodead] Growl; [harm] Growl

Adds spawning behind the raid need taunting yesterday. Mouseover-taunt lets you grab the add without changing your boss target (and losing your tank rotation position). Why mouseover: you stay on the boss the whole time — the add is grabbed by hovering, not targeting.

Assist the Main Tank (pull follower)
#showtooltip
/assist [@focus,exists]
/startattack

Sets your focus to the MT at the start of the raid, then this button snaps you onto whatever they're tanking and starts attacking. Why it matters: it eliminates the "I attacked the wrong target" problem entirely — your DPS always lands on the tank's current target, which is the correct kill order.

Full Burst (trinkets + racial + potion)
#showtooltip
/cast Blood Fury
/use 13
/use 14
/use [combat] Potion of Wild Magic

Raid DPS is measured in cooldown windows. This stacks your racial (+attack power/int), both trinkets, and a combat potion into one keypress so they overlap during the boss's damage window . Why overlap matters: multiplicative buffs stacked together produce dramatically more damage than using them spread out. One key = the whole burst.

Mark Skull + Announce (leader call)
/script SetRaidTarget("target", 8)
/script SendChatMessage("SKULL -> "..UnitName("target"), "RAID")

Marks the kill target and announces it in raid chat in one press. The UnitName pull makes the call self-documenting — no "who's skull?" questions when the pull starts.

Mark Targets (skull / cross / moon)
#showtooltip
/script SetRaidTarget("target", 8)

8 = Skull (kill first), 7 = X (kill second), 3 = Moon (CC), 4 = Triangle (trap). Marking targets mid-fight is the single biggest DPS-coordination tool in raiding. Bind three of these (Skull/X/Moon) to Q/E/R.

Ready Check (one key)
/readycheck

The built-in /readycheck pings every raid member for a Ready/Not-Ready popup. Why macro it? Because it belongs on the same key cluster as your pull macros — one hand runs the whole pull sequence without opening menus. Press it before every pull while trash is being cleared.

Interrupt Duty (focus + mouseover + target)
#showtooltip
/cast [@focus,harm,nodead] Kick; [@mouseover,harm,nodead] Kick; [harm] Kick

Raids assign 2-3 interrupters to a boss cast (e.g. every 8s). Your focus = the boss, so this always interrupts the assigned target; mouseover catches adds; target is the fallback. Why: a missed interrupt on a raid boss = raid-wide damage or wipe. The chain guarantees your interrupt lands on the right cast every time.